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Old Jan 30, 2008, 05:18 PM // 17:18   #1
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Question New to GW, Need some suggestions

I am planning on buying Guild Wars this week and have a few questions and need some suggestions.

I have played Silkroad Online since the game came to the states over a year ago. I have a Glave/Lighting, Bow/Ice, Warrior/Bard, Wizard/Claric. Of them I enjoy the wizard the most. The Glave player and warrior are at best ???bla??? with repetitive actions and no brains. Where as the Bow and especially the Wizard have more of a finesse about them using tactics to kill before being killed themselves. And I love being able to do one-shot nuke kills.

I am trying to decide between a; Ranger ??? Necromancer ??? Elementalist, as my toon. Ranger for the bow, necro because it just sounds damn cool using dead monsters as your own and elemnt because it seems to be like a wizard. I do have a high level wolf in SRO but I don???t care to use it because I hate having to watch its heath plus my own, it???s very annoying, so I guess being a ranger is out of the question. So the toss up would be either a Necromancer or Elementalist. SRO has a Warlock that might be close to a Necro, that I don???t care for doing debuffs. I???m more a pve person. I dislike most pvp. Bad memories of EVE Online come to mind.

Also are their any Guilds that teach new players the ropes after their done with the tutorials? Kind of like what some corporations in EVE Online do for new players. I???m assuming that GW has a much less steep learning curve then EVE Online does that can take months to master. If it???s any help to know; I had a 8mil sp miner/builder toon and a 6mil sp covert ops toon.

Thanks for any suggestions given, Tank
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Old Jan 30, 2008, 05:30 PM // 17:30   #2
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I know next to nothing about SilkRoad and even less about EVE. I think it's probably best to just forget about them and start fresh with Guild Wars.

Ranger - Ranger was my first class and is still my favourite. You don't have to have a pet and if you do, you don't need to be too concerned about it's health. A Ranger can fulfill many different roles - barrager (damage), Beast Master, Interrupter, Condition spreader.

Necromancer - I played a Necro for a while, but overall I found the Necro to be so "busy" that I didn't get a chance to actually watch the game, just skill, energy & health bars. (Monk was like that too). I stopped playing my Necro when I got a "Hero" Necro.

Elementalist is always fun and you can use 4 different skill lines (fire, cold, air, earth). But I don't play my Ele any more either. No particular reason though.

You could also try Mesmer - my second favourite class.

Of course, with Guild Wars you will get a least 4 character slots, so you can try more than one class. I'd suggest you get the Platinum Edition (Prophecies plus Eye of the North).

Also look here for more info:
http://wiki.guildwars.com/wiki/Main_Page
http://gw.gamewikis.org/wiki/Main_Page

Last edited by Quaker; Jan 30, 2008 at 05:38 PM // 17:38..
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Old Jan 30, 2008, 05:37 PM // 17:37   #3
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Warrior is a nice class to begin with, I would suggest sword or axe (allows use of shield).

Elementalists are fun, but require a little more energy management than other classes. They have the highest armor in the game, and can take more hits than pretty much any other class (besides specialized builds), but do require some skill to play. all the classes do (but you learn quick, and pre-searing ascalon is easy enough to not make it a problem.)

Monks aren't as fun to play, IMO, but are in very, very high demand in pickup groups, so a good healing/protection monk can take you far in the game (and monks can be smiting monks, causing decent damage to boot).

Necros are pretty nice, can become the minion masters, vampire types, etc. it all depends on what you want to do.

I don't know too much about mesmers and rangers, Mesmers have fast cast which makes them cast spells quicker, and use alot of hexes and interrupts. Rangers also have interrupts in the form of bow attacks, plus they can lay invisible traps down to snare and set up enemies before taking them down. plus, as stated above, one skill lets you take a pet you tamed with you.
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Old Jan 30, 2008, 05:40 PM // 17:40   #4
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Agree with Quaker. Just some additions.

Necromancer can be fun. Raising minions (we call it Minion Master or just MM) can keep you busy. Necros are also good at other things, like degen and health stealing.

There are probably a lot of guilds that welcome new players and will help you to learn the game. You can PM me, as our guild is one of them The learning curve shouldn't be too bad if you've played similiar games. Mostly just getting used to the differences.

Welcome to GW and Guru.
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Old Jan 30, 2008, 05:41 PM // 17:41   #5
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Hi, Welcome to GW and to guru. I've never played Silkroad, so I'm just offering advice based on the other information you gave.

First - don't discount the ranger, they're great. And you absolutely do not have to take a pet with you, don't let that make up your mind.

Between Necro and Ele, I'd say necro because of your dislike of repetitive blah-ness. Ele is very repetitive and not much "finesse," in my opinion. There are a lot of debuffs on necros, but something like MM or blood spike might be to your liking.

Reconsider mesmer as well. That is a profession heavy in finesse. They may take a while longer to learn, but not much. They're well worth it though.

There *are* guilds that help out new players, but probably more difficult to find. The problem is that there are a lot of smaller guilds scattered around, many of which are disorganized and not necessarily friendly. Have a look at the Guilds Recruiting section of the forums. If you see people advertising in game, be picky and ask a lot of questions.

That said, many guru players will offer advice, suggestions and help along the way. Feel free to add me to your in-game friends' list when you do start.
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Old Jan 30, 2008, 05:43 PM // 17:43   #6
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Most guilds will have someone who shows newbys how to use their char properly and how to equip it and what builds to use , or if they are part of a good Alliance then someone from there could be a designated meeter and greeter.
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Old Jan 30, 2008, 05:45 PM // 17:45   #7
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Before you select a class to seriously play, I'd suggest learning the basics with a warrior simply because it's the simplest class in PvE.

As a sidenote, pets are actually pretty crappy in Guild Wars. Rangers are more of a utility class that focuses on the bow.
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Old Jan 30, 2008, 05:52 PM // 17:52   #8
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Ranger, Elementalist and Warrior are good classes to start with. Warrior and elementalist are pretty straitfoward so choosing between those depends mostly if you're the caster or melee type. As stated previously, you don't need a pet as a ranger. If you do take a pet however, it can serve in attack using pet attack skills or just as a meat shield.

If you want to start with necro, that's fine, i started with necro myself and quite enjoyed it.

I'd recommend against choosing monk for your first character so you can have a better understanding of the game mechanics. It's easier to use a monk if you already know how damage works, which professions are more suceptible to damage etc.

On the learning curve side, prophecies has the best one for a beginner. Nightfall also has a decent learning curve a bit faster that prophecies but good enough to begin with. I'd stay away from faction though, the learning curve is the steepest of the 3 campaigns.

EDIT: quaker gave you the links to both wikis, these will probably be among your best friends. I suggest you use them for thing like the armor and damage mechanics if you wnat to learn them in detail. The official wiki can be accessed via the game too either by pressing F10(default settings) or typing /help in the game chat. The official wiki is less complete than the unofficial one though.

Last edited by tijo; Jan 30, 2008 at 05:56 PM // 17:56..
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Old Jan 30, 2008, 05:57 PM // 17:57   #9
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You could say Warrior and Ranger are the basic common type of playable characters. Elementalist and Necromancer also can fall into this, but just on the basis of spellcasting.

Mesmer and Monk, in my opinion, are more "advanced" classes to play as.
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Old Jan 30, 2008, 06:14 PM // 18:14   #10
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Make all 3. Guild Wars is not like every other MMO. You can easily create multiple characters fairly eaisly due to the low level cap.
Plus, you get 4 character slots when you start the game.

As for which you start off with... of those 3 professions ele is my clear favorite. You'll have to make up your own mind.


Ignore the comments about "needing" to make a warrior for your first character. That is a common misconception. You can get by just fine starting off with any character (well, maybe not mesmer, that is a tough class to learn). Don't play a character you don't want to play just because somebody else said you should. I didn't make a warrior until a year after I started. By then, I had already beaten the game with several other classes, including necro and ele, just fine.
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Old Jan 30, 2008, 06:30 PM // 18:30   #11
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Quote:
Originally Posted by Quaker
Necromancer - I played a Necro for a while, but overall I found the Necro to be so "busy" that I didn't get a chance to actually watch the game, just skill, energy & health bars. (Monk was like that too).
Amen, It's all I do when I'm monking to watch the health bars - heal and make sure the crazy tank doesn't drag me into the middle of a mob! That being said I do love my monk but I wouldn't suggest either Monk or Necro as a first toon. Probably a warrior is the easiest to start with although a ranger is also a good choice. I have found the Ranger to be rather versatile.

As far as guilds, yes there are some that will help newer members learn the ropes. You might want to research some here but you can always move around until you find a good fit.
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Old Jan 30, 2008, 06:34 PM // 18:34   #12
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Quote:
Originally Posted by hurdlebeast
Elementalists ... have the highest armor in the game, and can take more hits than pretty much any other class (besides specialized builds), but do require some skill to play.
Pretty sure elementalists don't have the highest armor in the game...I'm also pretty sure that they can't take more hits than warriors. If your talking about using skills such as stoneflesh, etc., well doesn't that just make that build a "specialized build" as most ele's in pvp and pve don't carry skills to "tank" enemies. There's a reason why warriors and not ele's are considered as "tanks".

To the OP, just play all the professions as you'll have more than enough character slots to try them out. After that, just play whichever one you like the most more often. For my account, while I have pve characters of all the professions, I mainly play the characters I enjoy playing the most, which are my warrior, monk, and ranger.
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Old Jan 30, 2008, 06:34 PM // 18:34   #13
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I agree with Hawk. The only thing you really should do as a newbie is buying Prophecies (the first chapter). It is the one with a slower lvling, though it is nowhere like in MMOs. Plus, you seem to like core classes which you can get in all chapters, Prophecies being the cheaper.

However, classes are very different from the ones in MMOs.
Pets are usually bad, except if your build is based on them, and not mandatory at all. In fact, they make you lose a skill, so a lot of bow-based Rangers don't use them.
Eles are not the best damage dealers. They can be good at DD, but they can also tank like hell. And you will never oneshot a mob/player of your lvl, no matter which class you have.
Necros are really good in two roles in PvE : hexes and minion masters. Blood is bad. I know it, I played it for a long, long time.
As a minion master you will be needed in most missions, but others won't have flesh bodies (yeah you need dead, fleshy mobs to create a minion). So you will have to switch to hexes. But hexes aren't only for PvP : in fact, they can be really powerful in PvE, especially for a certain build which is based in "you attack/use a skill, you lose life". Since mobs are stupid and continue to attack, they can die really easily.

And never forget that X class doesn't mean it will be easy to play or not.
You can have Warriors builds which need a lot of attention.
You can have Elementalist builds which only ask you to spam your spells.
Only Mesmer is hard to play at first, because you need to know your enemies' weaknesses. And the best way to do that is to play as the enemies' class.
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Old Jan 30, 2008, 06:47 PM // 18:47   #14
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[QUOTE=hellyea526]Pretty sure elementalists don't have the highest armor in the game...I'm also pretty sure that they can't take more hits than warriors. If your talking about using skills such as stoneflesh, etc., well doesn't that just make that build a "specialized build" as most ele's in pvp and pve don't carry skills to "tank" enemies. There's a reason why warriors and not ele's are considered as "tanks".

Warriors and Paragons have the highest armour rating at 80 I believe.
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Old Jan 30, 2008, 07:12 PM // 19:12   #15
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If you do make a ranger with a pet, dont worry about him dying, you as a ranger have the ability to just raise him again a few seconds later. So if you like the ranger play style, dont let having to worry about the pets health stop you.

If you want elementalist, theyre good at nuking things, therefore often wanted in pick up groups. They are also good at a variety of other things, but get into that later.

Necros are also very flexible as a minion master (having lots of minions get in the way of bad guys, cursing (hexing) bad guys so they hurt themselves, and using vampiric health stealing skills.

All are very fun, but if i started, id have to say ranger is easiest due to survivability, but elementalists are most fun.
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Old Jan 30, 2008, 07:18 PM // 19:18   #16
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I think that you will find over time that you will want to not only try multiple characters but will want to have a stable of characters of different professions. A max level character of each profession will allow you to play what your party most needs in any given mission. Not to say that you will be expected to play what others want but there will be times that a party will get together and discover that eight of the same profession usually equals failure. feel free to message me in game for suggestions about builds and the like. Welcome to GW, remember its always about having fun!
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Old Jan 30, 2008, 07:29 PM // 19:29   #17
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You will find a lot of helpfull people right here on Guru, try to PM some of us online if you really need help.

GW is a very easy game to learn the basics, the higher end of play is mostly PvP and can take a bit of effort to break into.

My best advice, just play the game and try everything. You can't make any mistakes that are unfixable so just have fun for a bit and go wild
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Old Jan 30, 2008, 07:43 PM // 19:43   #18
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New question. I just got the free 10 hours try out for GW Factions, can I make a toon on it, and after 10 hours move her to "ch1" after I buy the regular GW "ch1" not Factions? Or can I not ever change where my toon starts out of chapters once I pick on the select screen. ie; you can only pick once for all toons.
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Old Jan 30, 2008, 08:08 PM // 20:08   #19
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Once you decide on the "land of origin" for a char (toon) you can not change it.

However, by following the storyline in any campaign you will eventually find an NPC that will offer to "take" you to one of the other campaigns. Just understand you have to own/install the campaign you wish to journey to.

That last part is probably pretty obvious but I don't want to make assumptions.
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Old Jan 30, 2008, 09:00 PM // 21:00   #20
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So if you make a character in Factions on this 10 hour trial and then buy only prophecies and add it to your trial account, you will NOT be able to play the trial character at all because you haven't bought Factions. The character would sit on your character select screen and unable to be accessed (but can be deleted). Anything you put in the storage SHOULD be able to be accessed by another character created once you buy (I believe).

That said, doing the 10 hour trial will at least let you try the game so you can decide if you like it.
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